Morpheus is a company started by Joel Jamieson, a world renowned expert on recovery-driven conditioning and performance who has helped dozens of teams in NFL, NBA, US Navy Seals and many more. The goal of this project was to create a cross-platform experience for Trainers and Fitness Professionals. This includes Wearable devices, Tablets, Gym TVs and Mobile phones.
How might we personalize the Fitness Training experience for Trainers and Professional Athletes to train smarter and more efficiently?
Cross-Platform Experience
Create a consistent and seamless cross-platform experience across all user touchpoints.
Data Visualization
Design to make data easy to consume, interpret and actionable.
Athlete-Coach Interaction
Create seamless interactions between the coach and athlete to enhance the training experience.
Desirability and Delight
Make it look awesome and high-end for 2030, and beyond.
Team Members
Mark N (Designer), Venessa D (PM), Developers and Stakeholders.
My Roles
Information Architecture, Interaction Design, Visual Design, Prototyping and Animations, User Research, Usability Testing.
Duration
Jan 2020 - May 2020 | 5 Months
4 platforms, 1 design system
Personas were already documented by our client. Here's a quick summary about who we were designing for.
Group Trainer
My style is all about group trainings. I like seeing my students draw from each others' energy and push themselves to their limits. My live sessions are exhilarating and yet customized for people based on their sleep and recovery. I need to identify those who can push harder versus those that have bad recovery for the most effective workout.
Personal Trainer
I train the world's top athletes who deserve a lot of attention. I create the best personalized fitness plans for them, analyze their performance carefully and make adjustments. It's imperative that I know everything about their day-to-day exercise, sleep and recovery to strive for high performance and perfection.
Organizing data and presenting information through progressive disclosure was an interesting challenge. Fitness data was one of the key screens and went through a series of iterations, usability testing to nail down the experience for Professional Coaches.
A: Tabs
Tabs were the simplest interaction pattern to categorize related information, and separate dissimilar information with progressive disclosure.
B: Panels
Panels were efficient and worked well for comparison of the overview and the granular details since they retained the context at all times.
C: Blocks
Blocks allowed for progressive disclosure and deep-dive into specific data points and preserved the integrity of the data with respect to date filters.
The Verdict: Option C performed better than all others. Coaches liked the ability to view the overview at a glance without distraction and the ability to dive into details when necessary.
The animations were made using Principle for ease to depict the interactions for the development team.